![]() The likelihood you see full Scouts is not as likely as much as you’ll see strike teams. If the Scouts get into range they can be really deadly though because they roll two black per miniature in the squad, sniper included. Such as the fact that Scouts only have a range of one to two as opposed to one to three and the fact that they don’t sure on offense and the Commandos do. ![]() As for the Scout Troopers, they’re actually not…as good as the Rebel Commandos? I question it because I don’t know all the math behind it but there are some things that make the Scouts a little hampered down compared to the Commandos. Not a common theme among the Rebels and the Imperials, as the Rebels are typically cheaper. The Scout Troopers are very similar in some ways to the Rebel Commandos with keywords like Low Profile, Scout 1 (Rebels are Scout 2) and Sharpshooter 1, oh and white defense dice! Not to mention, they are all costed the same at a 60 base(for the full unit, but you’ll most likely take the strike team) and the heavy weapons are also the same cost. That said, let’s look at the basics here at the Jedha Journal. I’m looking forward to the data collected from Adepticon and for Orkimedes at Never Tell Me the Odds to give us an in depth look at things. Both of which are staples in a lot of Imperial lists. Since I already did a Rapid Reaction to the Death Troopers I’m going to omit them from this post and focus solely on the Scout Troopers and Imperial Royal Guard. ![]() We’re on to the Special Forces on the Imperial side of things. Now that Adepticon has come and gone, and I hope you all tuned in to the great live stream Fifth Trooper put together, it’s time to get back to writing for us beginners.
0 Comments
Leave a Reply. |